THE DEAD ZONE - UPDATE v3.0.7
A big community round : loot and economy fixes, bugged uniques squashed, compound relationships that finally stick, and the return of Survivor Requests. Thank you for every report.
🎯 Loot and Drops
Bugged unique items from elite infected boxes are fixed: those boxes now give infamous components and fuel instead of broken uniques.
Clothing drops are rarer again to protect the cloth economy.
Premium cards drop less often.
Vintage weapons are no longer obtainable from loot.
Seasonal items no longer show up off season, including Christmas gear in the wrong month.
Challenge books drop properly again on manual missions.
🛠️ Crafting and Items
Crafted weapons keep their real level after you log back in.
The Maintained Trap Tools recipe no longer comes out with a doubled Trap Disarming bonus.
Schematics can now be recycled in the recycler, not just by hand.
🤝 Trading
Fixed trades wrongly saying your inventory is full: the trade now respects your inventory cap upgrade and the items you are giving away.
Infamous crafting parts can no longer be traded.
⚔️ Raids and Compound
Fuel looted from a compound raid is now actually added to your stash.
Your compound relationships finally stick: battles count up, friend and enemy status is saved, and anyone you attack or help stays on your list.
🏆 Achievements and Quests
GET IT OUT OF HERE now completes for players who had already cleared all their junk.
Fixed the blank achievement popup that showed a "?" after a token upgrade.
Low level areas no longer hand out inflated mission XP.
✨ New: Survivor Requests are back
Your survivors once again send time limited requests, like Infected Kills, with their own rewards, gated by your leader level and a bit of luck. No penalty for declining.
🛡️ Moderation and Store
Kicking a user from chat now also disconnects them from the game.
Store package offers now disappear after you buy them.
If any other bugs have managed to slip through, let us know.
Any reports ? https://deadzonegame.net/forum