THE DEAD ZONE - UPDATE v2.1.185
DEVLOG

THE DEAD ZONE - UPDATE v2.1.185

August 16, 2026 SWITCH COMPAGNIE

Update v2.1.185 : fixed the inventory item loss, building XP that finally sticks, tutorial rewards, 23h location lockouts back, quality recycling repaired, raid repairs that hold on reload, and more.

πŸŽ’ Inventory

β–Ž Fixed a bug from the previous update where the 2000-item cap could delete items instead of just capping them, this is what wiped a lot of weapons and armor (No rollback possible, its a rarely issue fixed in github system).
β–Ž Nobody was fully wiped, resources and ammo were never affected

πŸ—οΈ Compound & Building XP

β–Ž XP from building and upgrading compound structures now saves properly and no longer disappears the moment a mission ends
β–Ž That XP is correctly shared across all your survivors, like it should be

🏚️ Raids & Repairs

β–Ž Base repairs after a raid now truly stick, repaired structures no longer come back as destroyed after you reload (the previous fix didn't hold in all cases)

πŸ—ΊοΈ Missions & Locations

β–Ž Scavenge locations lock out for 23 hours after you run them again, matching the original TLS:DZ behavior, locations you just cleared now grey out on the map

πŸŽ“ Tutorial & Tasks

β–Ž The "Complete Tutorial" reward is claimable again, the Collect button is no longer greyed out and grants its XP
β–Ž Tasks that unlock after the tutorial now appear immediately, without needing to log out and back in

♻️ Crafting & Recycling

β–Ž Recycling quality components (like Heavy Fabric) now correctly consumes them and gives back the recycled resource, instead of silently doing nothing

βš”οΈ War Points

β–Ž Downing attackers while defending your base now awards you defensive war points

Maybe some still not works, we need to look with the dz team to review all !

Any report ? https://deadzonegame.net/forum