Lancaster Jones
OP
3 weeks ago
Posting several issues encountered during early gameplay using the client platform.
1. Compound XP wiped after completing a mission
Description: XP earned from constructing/upgrading compound structures is being zeroed out the moment a mission ends.
Steps to reproduce:
Construct or upgrade a structure in the compound and note XP gained.
Send survivor(s) on a mission.
Complete the mission.
Observe compound/structure XP immediately upon mission completion.
Expected: Structure-building XP should persist independently of mission activity.
Actual: XP gained from construction is lost the instant the mission concludes.
2. Tutorial completion reward stuck — "Collect" button greyed out
Description: After finishing the tutorial, the "Complete Tutorial" task is shown on the Tasks screen, but its Collect button is greyed out/unclickable, so the XP reward can't be claimed.
Steps to reproduce:
Complete the final tutorial objective.
Open the Tasks screen — "Complete Tutorial" is listed.
Attempt to click Collect — button is greyed out, no reward granted.
Expected: Collect button should be clickable and grant XP reward on completion.
Actual: Collect button is stuck greyed out; reward is uncollectable.
3. Active post-tutorial tasks not visible until relog
Description: Tasks that become active after the tutorial are not shown on the Tasks screen when first able to view it, despite being active. This occurs independently of the stuck tutorial-collect issue in point 2 — the tasks are active, just not rendered.
Steps to reproduce:
Complete the tutorial.
Open the Tasks screen for the first time — subsequent/active tasks are not listed.
Log out and back in.
Open the Tasks screen again — active tasks now appear.
Expected: Active tasks should populate on the Tasks screen without requiring a relog.
Actual: Tasks screen fails to display active tasks until a relog forces a refresh.
4. Mission locations not locking out after completion
Description: Mission/scavenge locations are not enforcing a lockout period after being run, allowing immediate repeat access.
Steps to reproduce: Complete a mission at any location, then immediately attempt to select the same location again.
Expected (based on legacy TLS:DZ behavior): Location should be locked out for a period (24h in the original game) before it can be run again.
Actual: Location is available again with no lockout.
Note: Unclear whether this is a bug or an intentional design change for Revive — flagging for clarification either way. Other players have reported the same behavior in Steam Community discussions.
5. Quality components not consumed when recycled
Description: Recycling higher-quality components (e.g., Heavy Fabric) does not consume the item or produce the expected output resource.
Steps to reproduce:
Select a quality component (e.g., Heavy Fabric) for recycling.
Confirm the recycle action.
Expected: Component is removed from inventory and yields its recycled resource.
Actual: Component remains in inventory; no resource is produced. Action appears to silently fail.
37573
3 weeks ago
Can confirm issue with recycled items. I've experienced the same problem when recycling multiple items. I recycled several bicycles and clothes, and received components from one of each. Recycling items into regular resources seems to wok correctly.