Bug Reports
Bug Reports

[Multiple Bugs] XP/Tutorial Reward, Task Visibility, Mission Lockout Timer, Recycling Not Consuming Items

Lancaster Jones
Lancaster Jones
OP
3 weeks ago
Posting several issues encountered during early gameplay using the client platform. 1. Compound XP wiped after completing a mission Description: XP earned from constructing/upgrading compound structures is being zeroed out the moment a mission ends. Steps to reproduce: Construct or upgrade a structure in the compound and note XP gained. Send survivor(s) on a mission. Complete the mission. Observe compound/structure XP immediately upon mission completion. Expected: Structure-building XP should persist independently of mission activity. Actual: XP gained from construction is lost the instant the mission concludes. 2. Tutorial completion reward stuck — "Collect" button greyed out Description: After finishing the tutorial, the "Complete Tutorial" task is shown on the Tasks screen, but its Collect button is greyed out/unclickable, so the XP reward can't be claimed. Steps to reproduce: Complete the final tutorial objective. Open the Tasks screen — "Complete Tutorial" is listed. Attempt to click Collect — button is greyed out, no reward granted. Expected: Collect button should be clickable and grant XP reward on completion. Actual: Collect button is stuck greyed out; reward is uncollectable. 3. Active post-tutorial tasks not visible until relog Description: Tasks that become active after the tutorial are not shown on the Tasks screen when first able to view it, despite being active. This occurs independently of the stuck tutorial-collect issue in point 2 — the tasks are active, just not rendered. Steps to reproduce: Complete the tutorial. Open the Tasks screen for the first time — subsequent/active tasks are not listed. Log out and back in. Open the Tasks screen again — active tasks now appear. Expected: Active tasks should populate on the Tasks screen without requiring a relog. Actual: Tasks screen fails to display active tasks until a relog forces a refresh. 4. Mission locations not locking out after completion Description: Mission/scavenge locations are not enforcing a lockout period after being run, allowing immediate repeat access. Steps to reproduce: Complete a mission at any location, then immediately attempt to select the same location again. Expected (based on legacy TLS:DZ behavior): Location should be locked out for a period (24h in the original game) before it can be run again. Actual: Location is available again with no lockout. Note: Unclear whether this is a bug or an intentional design change for Revive — flagging for clarification either way. Other players have reported the same behavior in Steam Community discussions. 5. Quality components not consumed when recycled Description: Recycling higher-quality components (e.g., Heavy Fabric) does not consume the item or produce the expected output resource. Steps to reproduce: Select a quality component (e.g., Heavy Fabric) for recycling. Confirm the recycle action. Expected: Component is removed from inventory and yields its recycled resource. Actual: Component remains in inventory; no resource is produced. Action appears to silently fail.
37573
37573
3 weeks ago
Can confirm issue with recycled items. I've experienced the same problem when recycling multiple items. I recycled several bicycles and clothes, and received components from one of each. Recycling items into regular resources seems to wok correctly.